Scp Containment Breach

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SCP - Containment Breach is a first-person indie survival horror game. It is based upon the SCP Foundation wiki. You play as D-9341, one of many Class-D test subjects used by the SCP Foundation, an organization dedicated to containing and safe-guarding anomalous creatures and artifacts from the rest of the world.

  • SCP - Containment Breach is a free indie survival horror game based on the stories from the SCP Foundation.The game follows D-9341, a Class-D test subject during a containment breach, where several SCPs are encountered. This wiki documents the items, NPCs and such of the game SCP - Containment Breach, a factual visual documentation of the events during the containment breach.
  • Mar 11, 2019 SCP - Containment Breach is a free indie survival horror game based on the stories from the SCP Foundation Wiki. The game follows subject D-9341, a Class-D test subject being held in a facility containing anomalous entities known as SCPs. When the facility undergoes a catastrophic containment breach, it becomes your goal is to make it out of.

Item #: SCP-372

Object Class: Euclid

Containment

Special Containment Procedures: SCP-372 is to be contained in a cell, 5m x 4m x 2m, lined with reinforced plexiglass. Embedded into each of the four walls of this cell will be one infrared motion detector. Feeding will take place once every two weeks, to consist of 1 kg of red meat and uncooked vegetables, to be deposited in its cell via chute.

All guards working near SCP-372's cell must wear helmets with cameras mounted in the forehead, with live feeds to the nearest guard station. In the event of a containment breach, an alert will be sounded that all personnel should watch for any brief flickering movements in the corner of their eyes, and to report immediately if one is sighted.

Description: SCP-372 is a creature of unknown genus, approximately 2 meters long from head to tail and weighing approximately 45 kilograms. It has a long, thin body with eight pairs of narrow limbs.

Analysis has shown that its muscle fibers are [REDACTED], allowing for extremely fast and precise movements. Every part of the body is abnormally flexible, and the limbs are coated with small fibers that cling to almost any solid surface.

In place of eyes or ears, it has [DATA EXPUNGED]. This sensory organ is capable not only of echolocation but also of detecting energy transfers, such as the electrical impulses in the brains of nearby beings. SCP-372 has learned to time its movements to those pulses, predicting the movements of any being around it. It uses this technique to hide, either by hiding behind the head of a person looking for it or by hiding in their scotomas (blind spots) and saccades (clipping during eye movement).

SCP-372 first came to the attention of the Foundation on █/██/████, when an undercover agent working at █████████ ██████ reported seeing a creature that resembled the described “hallucinations” of one of the patients (Mr. ████ ████████). After thorough investigation, SCP-372 was captured via [REDACTED], and it was determined that it had, for unknown reasons, been tormenting the unfortunate patient. It had confused him by periodically following him and remaining within sight of him while hiding outside the visual fields of those around him, making him believe that he was hallucinating a “monster” no one else could see. Unfortunately, the patient had by this time actually become mentally unbalanced due to stress, and [DATA EXPUNGED].

Log of tests on SCP-372:

Scp foundationScp

Participants: 2 D-Class Personnel
Location: Empty room, 6m x 5m x 3 m
Test parameters: D-1 was instructed to stand in the middle of the room, D-2 in the corner. Both were to perform a visual search of the room. SCP-372 was released into the testing room. After five minutes, armed personnel entered and ushered SCP-372 back into its holding cell, and D-1 and D-2 were debriefed.
Results: After five minutes, D-1 reported no sighting, and D-2 only detected a few brief flashes.

Participants: 2 D-Class Personnel
Location: Empty room, 6m x 5m x 3 m
Test parameters: D-1 and D-2 were instructed to stand in opposite corners of the room, and make a visual inspection of the room once SCP-372 was released into the containment room.
Results: After five minutes, both D-class had sighted SCP-372 fifteen times (both at identical times). It is believed that SCP-372 was darting around in the spots where the blind spots in their vision overlapped, and occasionally had to break cover and dart into another one when one area was no longer overlapping.

Participants: 4 D-Class Personnel
Location: Empty room, 6m x 5m x 3 m
Test parameters: D-1, D-2, D-3 and D-4 were instructed to stand in the four corners of the room and watch SCP-372.
Results: Approximately 1.5 seconds after SCP-372 was introduced into the testing area, D-3 shrieked and collapsed, spurting blood from a wound on his [REDACTED] that seemed to have spontaneously appeared. D-1, D-2 and D-4 abandoned their stations and ran for the (locked) exit. D-4 began pounding on the door before he was also injured, losing one ███. D-1 and 2 retreated into one corner, D-1 curling up into the fetal position while D-2 stood absolutely still. No activity was reported for the remainder of the five-minute test. When the test was ended, D-3 had expired, D-4 required surgical [REDACTED], and D-1 and D-2 were not physically harmed. None of the surviving test subjects reported seeing SCP-372 at any time.
Notes: Aside from what it did to that mental patient, this is the first time it's actively harmed a person. D-3 didn't really have time to do anything that pissed it off, either. Did it just get hungry? - Dr. ███████

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Addendum: Anyone pranking nervous personnel by pretending to see SCP-372 in front of them will be severely reprimanded. —O5-█

Secure. contain. capture

Breach

The university of SCP is vast and untapped, usually filled with the stories that many have contributed to it. Once you play the game, why not create your own creature?

In the dark and afraid

SCP-173 has escaped its containment and is loose within the building. It’s time to survive.

The fictional world of SCP is filled with vicious creatures, demonic entities, and worse. There exist creatures that cannot die, travel through time, or possess hyper-intelligence, rapid adaptation, and extreme speeds.

But you’re venturing into the containment unit of SCP-173, a deadly sculpture-like creature that can only move when not in a direct line of sight. An accident occurs, and now it has escaped. You’re left in the dark and must avoid becoming its prey.

The dark, haunting halls mix with the spooky and surreal sounds to send shivers down your spine. You probably won’t have time to appreciate the beauty of these halls, only glimpsing them in a passing moment.

Breach

It’s for these reasons that the game gets marketed towards an older audience. You’ll find no cute or cuddly creatures here. Only darkness and fear will surround you until you are forced to quit the game. There is no ending to save you from the monster, only an eternity within these halls.

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The graphics are a slight form of salvation, as they’re nowhere near the modern realistic standard you know and love. The animations themselves are shaky and low quality. But, on a wrong turn, these aspects might just set shivers down your spine once more.

Where can you run this program?

SCP Containment Breach requires a 64-bit version of Windows 7 or later

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Is there a better alternative?

No. While there are many horror games none offer a multiplayer experience like SCP CB does. But, if you’re left looking for a scare you can always check out Bendy and The Ink Machine.

Our take

SCP Containment Breach is a fun but scary game that’ll set your senses on edge. Will you be caught or live to tell the tale?

Should you download it?

Yes. Not many games offer such a free-flowing multiplayer horror such as this. It’s well worth the download.

Highs

  • Great scenery
  • High fright factor
  • Spooky sound effects

Lows

  • Outdated graphics
  • Poor animation
  • Mature audiences only

SCP - Containment Breachfor Windows

1.3.11